Gods of Defense is a randomly generated map-based roguelike tower defense game. In the middle of the map, a temple is topped by the God of your choice. Waves of corrupted enemies are attacking the temple, and with each wave you defeat, you move the enemy gates farther away from the temple, revealing more of the map. When all of the caves have been destroyed, you have won. You receive boons that grant you new towers, bulk upgrades, and transient advantages after successfully repelling many waves.
Gods of Defense was made by BlueMath.